Previous Post: http://zphillipsgames.com/2020/04/26/guilded-week-14/ Wow, we're finally here. As of now, we still have a "week" of development to fix bugs and get the trailer up to par, but everything that's in the game is in. It's...a weird feeling. Even more so that this is the first game I've worked on that is on Steam (take … Continue reading Guilded – Postmortem
Category: Senior Production
Previous Post: http://zphillipsgames.com/2020/04/16/guilded-week-13/ This was out last week of classes, so everything is in a weird place. We still have a week of work, and we've transitioned towards a list of small tasks rather than making full stories for each thing. I've been working nonstop on the trailer, and I finally got a video with … Continue reading Guilded -Week 14
Previous Post: http://zphillipsgames.com/2020/04/09/guilded-week-12/ Honestly, not a whole lot happened this week. I've been spending all my time on the trailer, and I'm really happy with now that's working out. The other big thing that happened this week was we showed off Guilded to some Rockstar devs! We discussed the gameplay, art style, and some improvements to … Continue reading Guilded – Week 13
Previous Post: http://zphillipsgames.com/2020/04/02/guilded-week-10-11/ This week was actually really good for Guilded! We started implementing the new UI mockups for various systems and got the basic functionality for everything working. A ton of new UI was added and is starting to be implemented, such as the Encyclopedia. The Encyclopedia is our solution to a long tutorial. Instead … Continue reading Guilded – Week 12
Previous Post: http://zphillipsgames.com/2020/03/19/guilded-week-8-9/ I'll start this post out just like I did for the previous one; it's been a very long two weeks. During this time, I've gotten confirmed word that my college is going online for the rest of the semester, and that my graduation/commencement will be held online. So, since I'm already home … Continue reading Guilded – Week 10 & 11
Previous Post: http://zphillipsgames.com/2020/03/06/guilded-week-7/ Sooo...this has been a long two weeks. I ended up going home, with the game in a great place, and a promise that we're going to all work over break. That was quickly thrown out the window when we we're told that our school was closing halfway through the break. We're going … Continue reading Guilded – Week 8 & 9
Previous Post: http://zphillipsgames.com/2020/02/28/guilded-week-6/ This week was really good for the team. Overall, we planned the work, worked the plan, and got everything we said we were going to get done. This week was special, since we've effectively entered alpha! For us, this means system lock. And I'm happy to say we've met it! All of … Continue reading Guilded – Week 7
Previous Post: http://zphillipsgames.com/2020/02/21/guilded-week-5/ This week went really well. As far as designer work went, we mostly finished up the first part of the tutorial and got a lot more deeds and quests written. My work was fairly simple, and I spent a lot of my time playtesting and preparing for the next week's sprint planning … Continue reading Guilded – Week 6
Previous Post: http://zphillipsgames.com/2020/02/14/guilded-week-4/ This week went really well! Looking at communication, I believe the team is at an all time high! We've been clearly communicating and making sure we all know what everyone is doing, and I've been doing my best to facilitate those conversations and meetings. This week I wanted to get started on … Continue reading Guilded – Week 5
Previous Post: http://zphillipsgames.com/2020/02/07/guilded-week-3/ This week went really well! Communication was at an all time high between team members, and bugs were easily found and squashed. The Embark system in particular was pretty challenging, but everyone did a great job pivoting to high priority tasks to make sure everything was running smoothly for testing. As for … Continue reading Guilded – Week 4