Previous Post: http://zphillipsgames.com/2020/04/04/ezpz-branching-dialogue-week-6-11/ First, before we start, I'll give a quick update on the state of the tool. It has officially reached 1.0 and is released on the Unity Asset Store! I have the trailer for the tool on the actual project page, so I'll share a more in depth preview of the tool here. … Continue reading EZPZ Branching Dialogue – Postmortem
Category: Structured Work
Previous Post: http://zphillipsgames.com/2020/04/09/psychic-diner-week-8-11/ Well, the project is finished! While it's certainly not the prettiest or most polished, I never intended it to be releasable as an actual game. It was meant to be the Unreal project I have on my portfolio so I can actually backup my claims of knowing the engine. I'll do a … Continue reading Psychic Diner – Postmortem
Previous Post: http://zphillipsgames.com/2020/04/26/guilded-week-14/ Wow, we're finally here. As of now, we still have a "week" of development to fix bugs and get the trailer up to par, but everything that's in the game is in. It's...a weird feeling. Even more so that this is the first game I've worked on that is on Steam (take … Continue reading Guilded – Postmortem
Previous Post: http://zphillipsgames.com/2020/04/16/guilded-week-13/ This was out last week of classes, so everything is in a weird place. We still have a week of work, and we've transitioned towards a list of small tasks rather than making full stories for each thing. I've been working nonstop on the trailer, and I finally got a video with … Continue reading Guilded -Week 14
Previous Post: http://zphillipsgames.com/2020/04/09/guilded-week-12/ Honestly, not a whole lot happened this week. I've been spending all my time on the trailer, and I'm really happy with now that's working out. The other big thing that happened this week was we showed off Guilded to some Rockstar devs! We discussed the gameplay, art style, and some improvements to … Continue reading Guilded – Week 13
Previous Post: http://zphillipsgames.com/2020/04/02/guilded-week-10-11/ This week was actually really good for Guilded! We started implementing the new UI mockups for various systems and got the basic functionality for everything working. A ton of new UI was added and is starting to be implemented, such as the Encyclopedia. The Encyclopedia is our solution to a long tutorial. Instead … Continue reading Guilded – Week 12
Previous Post: http://zphillipsgames.com/2020/03/07/psychic-diner-week-6-7/ It's been...a while since I last updated this. I've been working on it the whole time but I didn't have time to make a post like this. Anyway, let's get into what's new! This week's snapshot: What's New: Small sun icon shows time left in the day in the bottom left Upgrade … Continue reading Psychic Diner – Week 8-11
Previous Post: http://zphillipsgames.com/2020/02/25/ezpz-branching-dialogue-week-5/ Before we start, yes, I know it's been a while since the last post. A ton of stuff happened due to Coronavirus, and while I was able to work on this project, I wasn't able to make weekly blog posts and updates. But, I'm here now, and I hope that you're as … Continue reading EZPZ Branching Dialogue – Week 6-11
Previous Post: http://zphillipsgames.com/2020/03/19/guilded-week-8-9/ I'll start this post out just like I did for the previous one; it's been a very long two weeks. During this time, I've gotten confirmed word that my college is going online for the rest of the semester, and that my graduation/commencement will be held online. So, since I'm already home … Continue reading Guilded – Week 10 & 11
Previous Post: http://zphillipsgames.com/2020/03/06/guilded-week-7/ Sooo...this has been a long two weeks. I ended up going home, with the game in a great place, and a promise that we're going to all work over break. That was quickly thrown out the window when we we're told that our school was closing halfway through the break. We're going … Continue reading Guilded – Week 8 & 9