Previous Post: http://zphillipsgames.com/2020/01/31/guilded-week-2/ We fixed a lot of issues from last week, and it went a whole lot smoother. Designer work was planned out nicely once I sat down and made sure all the designers had work to do. I had handed off a lot of documentation the work to various designers, and they seemed … Continue reading Guilded – Week 3
Category: Senior Production
Previous Post: http://zphillipsgames.com/2020/01/24/guilded-week-1/ Another week, another State of the Game! This week we were a little off, work was slow to get in and as such nothing major really happened. I took over sprint planning for the designers, and that didn't go as well as I thought it would. At the product backlog meeting earlier … Continue reading Guilded – Week 2
Last semester I worked on a game called Guilded. With 4 other team members, we made a procedurally generated fantasy sim where you play as the leader of an adventurer's guild. It's your role to recruit adventurers to your guild and send them out on quests, accounting for the personalities, quirks, and opinions of your … Continue reading Guilded – Week 1