EZPZ Branching Dialogue – A Node Based Branching Dialogue Tool
Solo Developer (Spring ’20)
Published on the Unity Asset Store. Inspired by my old Branching Dialogue tool, I wanted to make an easy to use Branching Dialogue editor. Given my recent time spent in Unreal, I decided to make it visual, specifically node based. And after adding variables and logic, I ended up with was a fantastic tool that was even better than I initially envisioned. I’ve been documenting my process in a series of blog posts. If you want to see the how this tool has progressed, take a look here!
Guilded
Lead & Systems Designer, Product Owner. Team of 13 (Fall ’19 – Spring ’20)
Guilded is a procedural generated game about characters, groups, and their stories. You take on the role of the leader of your town’s Adventurer’s Guild, and it’s up to you to respond to the various quests that the neighboring towns and villages have. You’ll be sending out adventurers on these crazy and unconventional quests while accounting for their skills and how well they work together, since all of your adventures have varying personalities and opinions of each other.
Psychic Diner
Sole Developer (Spring 2020)
Psychic Diner is a simple third-person single player game inspired by the likes of Diner Dash, Papa’s Burgeria, and other time/resource management games. It is made in Unreal Engine and features a simple day/time system that will allow for measured player progression and customization of the player’s play space through an upgrade screen.
Systems Design – Grapple Hook, Grenade Shop, and Avatar VR
Sole Developer (Spring 2019)
These three prototypes were created for my Systems Design course. Since I am a Systems/Technical Designer at heart, this class was a perfect way to explore new ideas and things that interested me. The course was divided into 4 projects, three 3 week projects and one 3 week continuation. For each project, it focused on a different section of design; Physicality – Grapple Hook, Strategy and Logic – Grenade Shop, and Altered States – Avatar VR.