Previous Post: http://zphillipsgames.com/2020/04/04/ezpz-branching-dialogue-week-6-11/ First, before we start, I'll give a quick update on the state of the tool. It has officially reached 1.0 and is released on the Unity Asset Store! I have the trailer for the tool on the actual project page, so I'll share a more in depth preview of the tool here. … Continue reading EZPZ Branching Dialogue – Postmortem
Category: Tools
Previous Post: http://zphillipsgames.com/2020/02/25/ezpz-branching-dialogue-week-5/ Before we start, yes, I know it's been a while since the last post. A ton of stuff happened due to Coronavirus, and while I was able to work on this project, I wasn't able to make weekly blog posts and updates. But, I'm here now, and I hope that you're as … Continue reading EZPZ Branching Dialogue – Week 6-11
Previous Post: http://zphillipsgames.com/2020/02/18/ezpz-branching-dialogue-week-4/ This Week's Snapshot (Milestone 2 Deliverable): What's New: While the video goes over everything from my last Milestone 1 deliverable, I'll just talk about what's new from the last blog post. Two new nodes: Info and Branch The Info node contains information pertaining to the tree itself. This only has the speaker … Continue reading EZPZ Branching Dialogue – Week 5
Previous Post: http://zphillipsgames.com/2020/02/11/ezpz-branching-dialogue-week-3/ This Week's Snapshot: What's New: Added a reader script to access the node data Created a small scene for showing off the dialogue This will evolve into a full tutorial/testing scene for the tool later on Challenges: This week I needed to catch up on my other large project, Psychic Diner, so … Continue reading EZPZ Branching Dialogue – Week 4
Previous Post: http://zphillipsgames.com/2020/02/04/ezpz-branching-dialogue-week-2/ This Week's Snapshot: What's New: Added functionality for nodes: Start node has an ID number so the user can manually choose which node to start from if they want. Dialogue node has an expandable text box that the user can type in All nodes have the correct input and output connections (Start … Continue reading EZPZ Branching Dialogue – Week 3
Previous Post: http://zphillipsgames.com/2020/01/26/ezpz-branching-dialogue-week-1/ This Week's Snapshot: What's New: Added an object field for the user to put in the branching dialogue tree they want to edit. Custom nodes can be created (Start, Dialogue, End). They don't have functionally yet but they display and work differently in code. Saving works between instances of the editor, everything … Continue reading EZPZ Branching Dialogue – Week 2
What is the EZPZ Branching Dialogue Tool? Branching dialogue has always been really interesting to me. In game especially, I think it can really help to add a ton of personality or depth to a character. So, I decided to make my own tool to help facilitate this! I'm putting this tool under the EZPZ … Continue reading EZPZ Branching Dialogue – Week 1