EZPZ Branching Dialogue – Week 5

Previous Post: http://zphillipsgames.com/2020/02/18/ezpz-branching-dialogue-week-4/ This Week's Snapshot (Milestone 2 Deliverable): What's New: While the video goes over everything from my last Milestone 1 deliverable, I'll just talk about what's new from the last blog post. Two new nodes: Info and Branch The Info node contains information pertaining to the tree itself. This only has the speaker … Continue reading EZPZ Branching Dialogue – Week 5

EZPZ Branching Dialogue – Week 4

Previous Post: http://zphillipsgames.com/2020/02/11/ezpz-branching-dialogue-week-3/ This Week's Snapshot: What's New: Added a reader script to access the node data Created a small scene for showing off the dialogue This will evolve into a full tutorial/testing scene for the tool later on Challenges: This week I needed to catch up on my other large project, Psychic Diner, so … Continue reading EZPZ Branching Dialogue – Week 4

EZPZ Branching Dialogue – Week 3

Previous Post: http://zphillipsgames.com/2020/02/04/ezpz-branching-dialogue-week-2/ This Week's Snapshot: What's New: Added functionality for nodes: Start node has an ID number so the user can manually choose which node to start from if they want. Dialogue node has an expandable text box that the user can type in All nodes have the correct input and output connections (Start … Continue reading EZPZ Branching Dialogue – Week 3

EZPZ Branching Dialogue – Week 2

Previous Post: http://zphillipsgames.com/2020/01/26/ezpz-branching-dialogue-week-1/ This Week's Snapshot: What's New: Added an object field for the user to put in the branching dialogue tree they want to edit. Custom nodes can be created (Start, Dialogue, End). They don't have functionally yet but they display and work differently in code. Saving works between instances of the editor, everything … Continue reading EZPZ Branching Dialogue – Week 2