Previous Post: http://zphillipsgames.com/2019/04/18/production-week-11-12/ This week I remade the basic level for the game. We had been using the same level since the start of the game, and it was time for an upgrade. I wanted to make sure the player felt like they were in a large, snowy mountain range. I used a combination of … Continue reading Production 2: Week 13
Category: Production 2
Previous Post: http://zphillipsgames.com/2019/04/04/production-2-week-10/ So, unfortunately, my snowball making tool didn't pan out. I wanted to be able to add art prefabs and custom scripts by using enumerators, but since a Unity Window isn't an object, I couldn't get the required files unless they were in the Resources folder, which would mean reworking the entire work … Continue reading Production 2: Week 11-12
Previous Post: http://zphillipsgames.com/2019/03/27/production-2-week-9/ I've started work on my Snowball Making tool! My goal for the final version of this tool will be a quick, condensed window which will allow my fellow developers to easily make a snowball. They will be able to name the snowball, add the relevant art prefab, and choose different effects for … Continue reading Production 2: Week 10
Previous Post: http://zphillipsgames.com/2019/03/19/production-2-week-7-8/ My largest contribution for this week was finishing up the Fort Building System document and finalizing the snowball ideas. I've included the document below, but it can also be accessed here if it isn't loading. As for the snowball ideas, I met with the other designers for about an hour to come … Continue reading Production 2: Week 9
Previous Post: http://zphillipsgames.com/2019/02/27/production-2-week-6/ For the past two weeks I've been mostly working on meetings with the rest of the designers. We discussed five major points: Game Modes, Character Design, How Snowballs will be Combined, Item Tiers, and Scooping Player Feedback. We decided on 9 different game modes: Showdown (1v1) 2v2 Free For All Shooting Range … Continue reading Production 2: Week 7-8
Previous Post: http://zphillipsgames.com/2019/02/18/production-2-week-4-5/ Jump To: Concept My Role The Team Current Plans https://youtu.be/-phWw3ZScgw After my prototype game Potion Seller was cut, I found a place on a game called Snowball Showdown. Snowball Showdown is the most intense, over-the-top snowball fight that players will ever experience. It is a VR game that emphasizes the playful nature … Continue reading Production 2: Week 6
Previous Post: http://zphillipsgames.com/2019/01/29/production-2-week-2/ Jump To: Trailer Concept What Changed Presentation Future Plans https://youtu.be/iMMQv0zYcCs You play as an apprentice to a master alchemist. Running around the shop, cleaning up messes and gathering ingredients, you try to learn as much as you can. One day, when you come into work, you find that the master alchemist … Continue reading Production 2: Week 4-5
Previous Post: http://zphillipsgames.com/2019/01/29/production-2-week-2/ Jump To: Concept Images Documents Hotshot is a third person, survival wave shooter. The player plays as a lamp that must defeat and melt all of the toys in the room. However, the toys won't take it laying down. The player must keep their own light safe while fighting the toys in … Continue reading Production 2: Week 3
Previous Post: http://zphillipsgames.com/2019/01/21/production-2-week-1/ Jump to: Concepts Game Images Design Documents Risks It's a new week, which means a new game! This week, we decided to take risks. The big risk we all took was using Unreal Engine. Usually, and in classes, we use Unity. So by choosing to use Unreal Engine, we knew that … Continue reading Production 2: Week 2
Production 2 has finally started, and we hit the ground running! The format of the class is as follows (if I'm remembering it correctly): Week 1: Prototype 1 Week 2: Prototype 2 Week 3: Prototype 3 Week 4-7: Further development of a prototype Week 8: Mid-semester cuts and team reformatting Week 9-15: Finish development of … Continue reading Production 2: Week 1