Long time no talk. So a new semester has come and almost left. I have three weeks left before summer, and the projects are really piling up. However, there are three major projects that I really want to talk about. First, my Production 1 course has been phenomenal. In it, I work with other disciplines … Continue reading Bongo Blast-Off, Breakout Brew, and other B named games
Category: Structured Work
Release! It's finally out! I know I haven't been updating this as much, but oh boy did I have a lot of work. The last few days have been fixing issues with my save system and porting issues to Android. That, and I had to make a giant design document and QA analysis (see … Continue reading Grass Watering Simulator 2018 – Post 3
Wow have I done a lot since the last post. Let me just sum it up in a nice bulleted list. Fixed some minor bugs Added a full win/lose state FINISHED THE TUTORIAL!! Made an endless level Added full music and sounds! So far, this has been done in about 8 hours. I'm so excited … Continue reading Grass Watering Simulator 2018 – Post 2
I've finished my project! All I've added since the last post are some minor UI fixes, music, sound effects, and a couple QoL features. If you want to download it, there is a link here: https://zphillipsgames.itch.io/crystal-defense
This is a personal project that I've been working on. The story is about the first dog in space, Laika . In real life, she was stuck up there, unable to return home. In this game, Laika is sucked into a wormhole, and must travel across different planets to make her way back home to … Continue reading Laika – Post 1
This is my final project for my Principles of Game Design course. I call it Grass Watering Simulator 2018, as a joke on the absurdity of simulator game names. In this game, the player takes on the role of a homeowner during the height of the California drought. The environmentally inconsiderate Homeowners Association is making … Continue reading Grass Watering Simulator 2018 – Post 1
This is a game that I'm making in my Game Tech 1 course for my final project. I wasn't given any restraints on this game except that it needs to be a 2-D game. I decided to make a non-traditional tower defense game where there is only one turret. This turret can move around to … Continue reading Crystal Defense – Post 1