Previous Post: http://zphillipsgames.com/2019/02/27/production-2-week-6/ For the past two weeks I've been mostly working on meetings with the rest of the designers. We discussed five major points: Game Modes, Character Design, How Snowballs will be Combined, Item Tiers, and Scooping Player Feedback. We decided on 9 different game modes: Showdown (1v1) 2v2 Free For All Shooting Range … Continue reading Production 2: Week 7-8
Category: Structured Work
Previous Post: http://zphillipsgames.com/2019/02/18/production-2-week-4-5/ Jump To: Concept My Role The Team Current Plans https://youtu.be/-phWw3ZScgw After my prototype game Potion Seller was cut, I found a place on a game called Snowball Showdown. Snowball Showdown is the most intense, over-the-top snowball fight that players will ever experience. It is a VR game that emphasizes the playful nature … Continue reading Production 2: Week 6
Previous Post: http://zphillipsgames.com/2019/01/29/production-2-week-2/ Jump To: Trailer Concept What Changed Presentation Future Plans https://youtu.be/iMMQv0zYcCs You play as an apprentice to a master alchemist. Running around the shop, cleaning up messes and gathering ingredients, you try to learn as much as you can. One day, when you come into work, you find that the master alchemist … Continue reading Production 2: Week 4-5
Previous Post: http://zphillipsgames.com/2019/01/29/production-2-week-2/ Jump To: Concept Images Documents Hotshot is a third person, survival wave shooter. The player plays as a lamp that must defeat and melt all of the toys in the room. However, the toys won't take it laying down. The player must keep their own light safe while fighting the toys in … Continue reading Production 2: Week 3
Previous Post: http://zphillipsgames.com/2019/01/21/production-2-week-1/ Jump to: Concepts Game Images Design Documents Risks It's a new week, which means a new game! This week, we decided to take risks. The big risk we all took was using Unreal Engine. Usually, and in classes, we use Unity. So by choosing to use Unreal Engine, we knew that … Continue reading Production 2: Week 2
Production 2 has finally started, and we hit the ground running! The format of the class is as follows (if I'm remembering it correctly): Week 1: Prototype 1 Week 2: Prototype 2 Week 3: Prototype 3 Week 4-7: Further development of a prototype Week 8: Mid-semester cuts and team reformatting Week 9-15: Finish development of … Continue reading Production 2: Week 1
Previous Post: http://zphillipsgames.com/2018/11/03/my-turn-based-card-based-deck-building-racing-game-post-2/ My Turn Based, Card Based, Deck Building Racing Game finally has a name, and it's Burndown! This is the final prototype for the game, although I can see myself working on it more in the future, because this was a really fun project for me! Since the last post, I've added: A … Continue reading Burndown – Post 3
Previous Post: http://zphillipsgames.com/2018/10/19/my-turn-based-card-based-deck-building-racing-game-post-1/ I don't have a whole lot to show off in this build, but I had a funny bug that I wanted to show off, and I figured it would be a good time to post an update on the game. But first, the bug. https://youtu.be/zT-iCU_fhmI While this bug is really funny, it … Continue reading My Turn Based, Card Based, Deck Building Racing Game – Post 2
As referenced in my Canada, Games, and Life post, I am making a turn based, card based, deck building racing game for my final project in Game Tech 2. Something that I struggled with for a long time was figuring out how I wanted to get the movement working. I knew that I wanted the player … Continue reading My Turn Based, Card Based, Deck Building Racing Game – Post 1
So it has been a long time since I've posted, sorry about that. School has started again, and I've been focused on getting my assignments turned in, projects started, and exploring this new city. That's right, I'm in a new city this semester! Montreal, to be exact. I'm studying abroad up here for the semester. … Continue reading Canada, Games, and Life