Previous Post: http://zphillipsgames.com/2020/02/23/psychic-diner-week-5/ So, last week I didn't get around to working on this project. That was due to a combination of burn out, GDC being cancelled, and being sick. The perfect storm. I won't be posting anything next week as well, due to being on Spring Break. This week's snapshot: What's New: All 5 … Continue reading Psychic Diner – Week 6 & 7
Category: Structured Work
Previous Post: http://zphillipsgames.com/2020/02/28/guilded-week-6/ This week was really good for the team. Overall, we planned the work, worked the plan, and got everything we said we were going to get done. This week was special, since we've effectively entered alpha! For us, this means system lock. And I'm happy to say we've met it! All of … Continue reading Guilded – Week 7
Previous Post: http://zphillipsgames.com/2020/02/21/guilded-week-5/ This week went really well. As far as designer work went, we mostly finished up the first part of the tutorial and got a lot more deeds and quests written. My work was fairly simple, and I spent a lot of my time playtesting and preparing for the next week's sprint planning … Continue reading Guilded – Week 6
Previous Post: http://zphillipsgames.com/2020/02/18/ezpz-branching-dialogue-week-4/ This Week's Snapshot (Milestone 2 Deliverable): What's New: While the video goes over everything from my last Milestone 1 deliverable, I'll just talk about what's new from the last blog post. Two new nodes: Info and Branch The Info node contains information pertaining to the tree itself. This only has the speaker … Continue reading EZPZ Branching Dialogue – Week 5
Previous Post: http://zphillipsgames.com/2020/02/17/psychic-diner-week-1-4/ This week's snapshot: What's New: Orders come in over time and have their own individual timers Orders can be completed by placing them in the drop off area The drink item can be created Challenges: Not a whole lot honestly. I'm really enjoying working in Unreal, so leaning new features or … Continue reading Psychic Diner – Week 5
Previous Post: http://zphillipsgames.com/2020/02/14/guilded-week-4/ This week went really well! Looking at communication, I believe the team is at an all time high! We've been clearly communicating and making sure we all know what everyone is doing, and I've been doing my best to facilitate those conversations and meetings. This week I wanted to get started on … Continue reading Guilded – Week 5
Previous Post: http://zphillipsgames.com/2020/02/11/ezpz-branching-dialogue-week-3/ This Week's Snapshot: What's New: Added a reader script to access the node data Created a small scene for showing off the dialogue This will evolve into a full tutorial/testing scene for the tool later on Challenges: This week I needed to catch up on my other large project, Psychic Diner, so … Continue reading EZPZ Branching Dialogue – Week 4
Well this really slipped my mind. I've been so focused on my Branching Dialogue Tool and Guilded I forgot to post updates for this as well! This project is for one of my Advanced Seminar classes. When I signed up for this class, I knew I wanted to make a game in Unreal Engine to … Continue reading Psychic Diner – Week 1-4
Previous Post: http://zphillipsgames.com/2020/02/07/guilded-week-3/ This week went really well! Communication was at an all time high between team members, and bugs were easily found and squashed. The Embark system in particular was pretty challenging, but everyone did a great job pivoting to high priority tasks to make sure everything was running smoothly for testing. As for … Continue reading Guilded – Week 4
Previous Post: http://zphillipsgames.com/2020/02/04/ezpz-branching-dialogue-week-2/ This Week's Snapshot: What's New: Added functionality for nodes: Start node has an ID number so the user can manually choose which node to start from if they want. Dialogue node has an expandable text box that the user can type in All nodes have the correct input and output connections (Start … Continue reading EZPZ Branching Dialogue – Week 3