Guilded -Week 14

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Guilded – Week 13

This was out last week of classes, so everything is in a weird place. We still have a week of work, and we’ve transitioned towards a list of small tasks rather than making full stories for each thing. I’ve been working nonstop on the trailer, and I finally got a video with finalized timing to our Audio Designer so he could score it. It’s included in this week’s State of the Game, seen below. We also have a team intro video. It’s fairly simple, so we’re thinking of ways to add some flair to it. But worst case scenario, we keep it as is.

One of the producers and I met with Julian Huguet, the MC for the live senior show, and we talking about how Guilded will best be played during the show. We decided that it would work best if played live and Julian would interview us while playing. This is stressful, after all a live demo is unpredictable, but I think we’ll be fine. I’m excited to see how this will all go! Everyone is working really hard, and our Steam page is so close to getting done. I looked over the first SotG, and it’s amazing how much the game has changed. Really proud of the whole team.

State of the Game:

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Guilded – Postmortem