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This week’s snapshot:
What’s New:
- Orders come in over time and have their own individual timers
- Orders can be completed by placing them in the drop off area
- The drink item can be created
Challenges:
Not a whole lot honestly. I’m really enjoying working in Unreal, so leaning new features or workflows is really fun. I also get to use my C++ experience in a game setting, since most of my game programming knowledge comes from C# and object oriented architectures.
What’s Next:
- 3 more food types are added (Fries, Hot Dog, and Milkshake)
- Orders must be brought to a specific table instead of one order area
- A timer for the entire day is working
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