Psychic Diner – Week 1-4

Well this really slipped my mind. I’ve been so focused on my Branching Dialogue Tool and Guilded I forgot to post updates for this as well! This project is for one of my Advanced Seminar classes. When I signed up for this class, I knew I wanted to make a game in Unreal Engine to prove that I knew how to use it. Since my portfolio doesn’t have any Unreal projects on it, I really need it to help confirm my skills. The basic proposal for this project is:

Psychic Diner is a simple third-person single player game inspired by the likes of Diner Dash, Papa’s Burgeria, and other time/resource management games. It will be made in Unreal Engine and will feature a calendar system that will allow for measured player progression and customization/itemization of the player’s play space through an upgrade screen.

The first part of this project was documenting stuff like my goal for the project, final deliverable, and weekly breakdown of work. You can find these documents below if you want to read them.

Project Proposal || Project Plan || Weekly Breakdown

I won’t waste your time talking about all the weeks I missed, so here’s where I am now:

I have:

  • A blocked out diner with intractable food prep stations
  • An order that randomly generates at the start of each game
  • The ability to get items from a storage station
  • 2 items (hamburger and drink) are able to be created. Complete with time based minigames to determine “doneness” of the item
  • A serving area to prepare orders

Up next week:

  • Each order has an individual timer. It goes away once the timer reaches zero or the order is fulfilled
  • Every X seconds, or if there are no orders, a new order is added
  • Orders assembled at the serving area can be “sent”, meaning it checks the assembled order against any open order.
  • Money
    • If an order is completed correctly, money is given to the player, plus or minus tip for time taken and “doneness” of items

Next Post:

Psychic Diner – Week 5