- Role: Solo Developer
- Engine: Unreal
- Platform: PC
- Production Time: Jan ’20 – Apr ’20
Psychic Diner is a simple third-person single player game inspired by the likes of Diner Dash, Papa’s Burgeria, and other time/resource management games. It is made in Unreal Engine and features a simple day/time system that will allow for measured player progression and customization of the player’s play space through an upgrade screen.
This game was started as a way to show off my Unreal knowledge. While it’s certainly not the prettiest or most polished, I never intended it to be releasable. I designed and programmed every feature in the game, and kept a log of my progress in the form of blog posts, which you can view here. And if you’re interesting in seeing more of the gameplay, I have a full playthrough of the game in my postmortem blog post, which you can find here.
Psychic Diner features:
- 5 food items to create, each with their own minigame:
- Hamburger
- Fries
- Hot Dog
- Drink
- Milkshake
- 6 upgrades to purchase with money
- Hamburger station upgrade
- Worried about burning your burger? This upgrade will flip and assemble your burger when it reaches the perfect doneness!
- Fries station upgrade
- What’s going on with that oil? With this upgrade, you can get two orders of fries in one batch!
- Hot Dog station upgrade
- Never fear about burning with this upgrade! Purchasing this means your hot dog will never burn, no matter how long you leave it cooking!
- Drink station upgrade
- No need to stand around with this upgrade! A drink will fill itself! Make sure to catch it before it overflows though!
- Milkshake station upgrade
- Isn’t stirring a milkshake tiring? Work no longer with this auto-stirring upgrade to your milkshake machine!
- Jukebox
- Tired of the same song on repeat? Your customers are too! Install this jukebox to ease your ears, and slow down customer order timers!
- Hamburger station upgrade
- An order system which dynamically creates orders throughout the day
- Customers who come in and sit at tables to wait for orders
- A day system which controls how long the player has to serve orders and make money
- A simple control system that is entirely powered by WASD and the mouse