- Role: Solo Developer
- Engine: Unity
- Production Time: 15+ Weeks
- Published on: Unity Asset Store (Depreciated)
Features:
- Node Based editing
- Branching dialogue based off of player choices and/or logic
- Variables editable internally and externally
- Easy to use Reader script
- Global variables and tree dictionary
Inspired by my old Branching Dialogue tool, I wanted to make an easy to use Branching Dialogue editor. Given my recent time spent in Unreal, I decided to make it visual, specifically node based. And after adding variables and logic, I ended up with was a fantastic tool that was even better than I initially envisioned. I’ve been documenting my process in a series of blog posts. If you want to see the how this tool has progressed, take a look here!
I learned a lot in this project, and got more familiar with Unity’s editor scripting than I ever though I would. I’m incredibly proud of this tool, and I hope it helps everyone who uses it!