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Applying for a Level Design Internship – Post 3 – Final

Previous Post: http://zphillipsgames.com/2018/10/19/applying-for-a-level-design-internship-post-2/ So I've finished the map! I recorded everything I did as well, so you can watch a time lapse of the build! I also have a fly-through and walk-through of the level at the end of the video, so skip around to get to a part you find interesting! If you don't … Continue reading Applying for a Level Design Internship – Post 3 – Final

Applying for a Level Design Internship – Post 2

Previous Post: http://zphillipsgames.com/2018/10/11/applying-for-a-level-design-internship-post-1/ Hello again! So I have finally finished my specific sketches of my map! Before I start, I want to say that the images posted here are my Low Resolution copies. After finishing mapping it out in Adobe Illustrator, the High Quality export dimensions were 30560 x 19206! So if you want to … Continue reading Applying for a Level Design Internship – Post 2

Laika – Post 4

Previous Post: http://zphillipsgames.com/2018/05/24/laika-post-3/ I've added a bunch of things this week. Let's watch the video and then I'll tell you what I've changed. https://youtu.be/guqBWWXf_m0 I added: A fade effect for when you go between layers NPC characters that walk around inside a boundary Talking with NPC characters This is a pretty short list, but it … Continue reading Laika – Post 4

Laika – Post 3

Previous Post: http://zphillipsgames.com/2018/05/09/laika-post-2/ So I just had a meeting today with the two artists I've asked to work with me, Riley Morrissey and Jenna Papagni. We talked for an hour about the direction we want the game to go, puzzles we wanted to see, art style, and the overall aesthetic of Laika. Documentation was also a large … Continue reading Laika – Post 3