So time has come for me to start on my annual personal project. Granted, I've actually been working on it for a while now, but you'll understand why later. This year, I've chosen to create the sequel to my wildly popular (not really) mobile simulator game, Grass Watering Simulator 2018! The game is named Grass … Continue reading The Return of Grass Watering Simulator – Post 1
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Previous Post: http://zphillipsgames.com/2018/10/19/applying-for-a-level-design-internship-post-2/ So I've finished the map! I recorded everything I did as well, so you can watch a time lapse of the build! I also have a fly-through and walk-through of the level at the end of the video, so skip around to get to a part you find interesting! If you don't … Continue reading Applying for a Level Design Internship – Post 3 – Final
As referenced in my Canada, Games, and Life post, I am making a turn based, card based, deck building racing game for my final project in Game Tech 2. Something that I struggled with for a long time was figuring out how I wanted to get the movement working. I knew that I wanted the player … Continue reading My Turn Based, Card Based, Deck Building Racing Game – Post 1
Previous Post: http://zphillipsgames.com/2018/10/11/applying-for-a-level-design-internship-post-1/ Hello again! So I have finally finished my specific sketches of my map! Before I start, I want to say that the images posted here are my Low Resolution copies. After finishing mapping it out in Adobe Illustrator, the High Quality export dimensions were 30560 x 19206! So if you want to … Continue reading Applying for a Level Design Internship – Post 2
Hello there! As you may have guessed, I'm applying for a Level Design internship for my 2019 Summer! Blizzard, who I have been a fan of for a LONG time, recently put up two positions for their Overwatch summer internships; Game Design and Level Design. This is my last year to become a "Blizztern", since … Continue reading Applying for a Level Design Internship – Post 1
So it has been a long time since I've posted, sorry about that. School has started again, and I've been focused on getting my assignments turned in, projects started, and exploring this new city. That's right, I'm in a new city this semester! Montreal, to be exact. I'm studying abroad up here for the semester. … Continue reading Canada, Games, and Life
Previous Post: http://zphillipsgames.com/2018/08/02/laika-post-5/ So this is a shorter one, but I completely finished my dialogue system and I want to show it off with a fully working dialogue tree. Once again, I'm going to be using the Level 1 conversation tree, specifically the Scoria tree. I've changed some of the dialogue to flow better, but … Continue reading Laika – Post 6
Previous Post: https://zphillipsgames.com/2018/05/31/laika-post-4/ I know it's been a long time since an update, and I apologize for that. I was working at an ID Tech camp for 6 weeks and didn't have a whole lot of time to work on this game. However, I (nearly) finished something that I'm really happy about! Introducing my custom … Continue reading Laika – Post 5
Previous Post: http://zphillipsgames.com/2018/05/24/laika-post-3/ I've added a bunch of things this week. Let's watch the video and then I'll tell you what I've changed. https://youtu.be/guqBWWXf_m0 I added: A fade effect for when you go between layers NPC characters that walk around inside a boundary Talking with NPC characters This is a pretty short list, but it … Continue reading Laika – Post 4
Previous Post: http://zphillipsgames.com/2018/05/09/laika-post-2/ So I just had a meeting today with the two artists I've asked to work with me, Riley Morrissey and Jenna Papagni. We talked for an hour about the direction we want the game to go, puzzles we wanted to see, art style, and the overall aesthetic of Laika. Documentation was also a large … Continue reading Laika – Post 3