EZPZ MultiTag – A Unity Tool

  • Role: Designer/Programmer
  • Team Size: Solo Project
  • Engine: Unity
  • Production Time: 1.5 Weeks
  • Published on: Unity Asset Store

Asset Store Page

Features: 
– Easily add, remove, and prioritize tags
– MultiObject Editing supported
– Fast searching through a custom prefab
– Full scripting support to give you total control over the tags

After creating my prototype of a branching dialogue tool and seeing other cool tools online, I was motivated to make a tool and bring it to completion. After some thinking, I decided that I wanted to bring over one of my favorite features from Unreal, the ability to add multiple tags to an actor/component.

Initially, I looked for a way to edit the actual editor to allow for seamless integration. After a bit of research, I realized that either I couldn’t or it was beyond my skill. So I changed directions and decided to create an inspector based tool on each object. Unfortunately I didn’t capture any footage of the in progress work, but after about 1.5 weeks of work, I was able to submit my Unity package to the store! In the above video I show off its various features, and feel free to contact me to learn more!